Upon facing the first level, you will see the intense red skies and the lava fast approaching. The Green Goddess Salad and Caesar Chicken Wrap are my favorites. However, the game is incredibly self-aware and just decides to lean into the bit. I order regularly from ClusterTruck and the food is always delicious. Clustertruck is a fantastic platformer so far, and I'm curious to see how the title will evolve and improve before its launch this Fall.Ĭlustertruck was previewed using the current alpha up for download on the Clustertruck subreddit. The final World is about as predictable as you would have expected given the fact that it has a lava theme. In the nearly two dozen levels offered, I jumped across trucks while lasers threatened to cut me into chunks, leapt through rotating wheels of instant death, and survived a grinder of moving platforms and swinging pendulums. Every level in the alpha provided a new challenge, which I was more than happy to take on. It got to its worst in a snow level that literally hurt my eyes, and I couldn't tell where the road ended and the horizon began thanks to everything except the trucks blending into a blinding light blue glow.ĭespite my hardships, I managed to complete the alpha of Clustertruck in nearly one hour flat, and I saw a surprising amount of variety throughout that time. The game's graphics are a real pain, as they are pleasingly simple, yet ruined by the terrible amounts of bloom lighting. Every death is absolutely your own fault once the training wheels come off. However short the game may be, its packed with variety, and rarely ever repeats itself with level structure, theme, or any obstacles. While it's true that dying is frustrating, that feeling never makes players hate the game or the controls. I for one found the game consistently challenging with a solid sense of progression, only getting truly frustrating in the last two worlds, and ended up beating the main campaign in about 5 hours. On top of this, you have the option to slow time to help plan decisions, but once you've made your jump it's usually far too late to alter your course. ![]() Thankfully, levels have that Super Meat Boy quality to them where you can restart with just the press of a button in the absence of load times, and none of them take longer than a minute to complete in a successful run. It's this sort of pure chaos where you find yourself doing less thinking and more acting, trying to make split second decisions to save yourself from the unspeakable fate that is falling off one of the trucks and having to restart the level. The fact that you can latch onto the sides of the trucks really helps keep that forward momentum going, giving you a second to turn that impending doom into a launch pad that propels you skyward until you're higher than anything else in the game. A particular highlight was jumping at a truck that had been launched in the air, using the surface of that truck to propel myself even higher in the air, and basically gliding across the entire level. ![]() However, when I managed to get a hang of the breakneck speed of the jumps, I found myself being able to chain together some really amazing stunts. Most of my losses came from overshooting jumps, which lead to me trailing right over the trucks and landing square in the street, an instant lose state. ![]() The game's momentum is probably its most frustrating aspect, yet it's also the most brilliant.
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